COG (V5)
Entity Classification: Structural / Operational
Overview
Cog is not an overseer.
Cog is the process that keeps everything moving.
Appearance
- Humanoid silhouette.
- Limbs move in fixed intervals.
- Audible clicking or grinding when nearby.
Behavioral Characteristics
- Repeats tasks endlessly.
- Does not react to interference.
- Adjusts pace when observed.
Primary Functions
— Resetting displaced paths
— Cycling failed entities
— Maintaining system loops
— Removing excess anomalies
Interaction with the Forest
- Terrain stabilizes after passage.
- Corrupted signals briefly normalize.
- Poster (M3) reappears.
Relation to Other Entities
- M2 — Mediocracy: Shares routines.
- M8 — Fracture: Attempts containment.
- V2 — Maliciousness: Actively avoided.
Human Interaction
Cog does not acknowledge humans.
- Does not attack.
- Does not assist.
- Will walk through individuals if obstructed.
Status
Continuous operation confirmed.
System Note
If Cog ever stops, the forest does not collapse.
It *unravels*.